Devlog #38 | 2.27.24


How is it already almost March omfg.

Anyways Happy Valentine's Day month!!! This year, I was swamped with work, so I didn't get a chance to make Valentine's Day art. I did make a Valentine's piece last year though.

BUT we did have beloved @magunalafay make these Valentine's Day cards this year for the community!!! <3 If you missed it, well Happy Valentine's Day!!!!!

This month was pretty busy for me, but I'm super happy with the progress made this month ^^ I feel like I've started the year off in a pretty good groove after it being all over the place for a hot second, yay!!!


This past month, Etza and Druk's routes. With the revamped demo finishing its revisions, it left a lot more time for me to focus writing on full route development.

If you missed the announcement, I FINISHED Etza's first draft!!! YAAAYYY!!!! FINALLY!!!!!! 

That means 4/6 routes are finished in terms of the base writing, which is so exciting to MEEEEE. I've always seen Etza's draft as The Milestone because with their route finished, it would mean the four Central routes are done writing. And to me, while there's a good chuck of writing left, we are nearing the end of it.

There's only two routes left and that means it's about ~100k words which is CRAZY compared to when I had ~300k to write (:cries:). Even if that sounds like a lot, once I start chipping away at those routes, that 100k goes into the "double digits" aka 90k...80k... etc. and that makes me want to pee my pants

We also finished editing Druk's route, yay!!! So we reached a lot of milestones this month ^^

We are nearing the end of the Vui background commissions. It's very bittersweet; I'm so used to mentioning him in my devlogs now </3 There's only like 3(?) more BGs left for him to make, and then all of the BGs for the game will be finished. Very Wild! I think Alaris will have 25ish BGs, and they are all Stunning.

I personally have been doing a lot of sprite work this month to finish the final art assets for the demo. I added some expressions to Druk and Aisa that I'd been procrastinating (I don't even know why I was procrastinating them). And I finally finished Mom and Kimura's updated sprites! Patreon already saw them, but I'll show the new versions here too ^^

Aside from sprite work, much of my "art" time has been on finishing up/putting together the last of the screens for the GUI. Specifically, I got THIS BABY up and running. She is my crowning glory.

Oh my god.... You all have NO IDEA how much of a pain this was to code. There is a transparency gradient going on in the left and right B&W previews (courtesy of community programming angel Feniks/Shawna).

And then the effort to have the Titles and Descriptions of the Previewed Date change tilted me on Multiple Occasions. But we finally got it to work thanks to bestie @siyo-koy pointing out I just coded one stupid "if" statement wrong LJAFSLIEFJIEJ. But the effort was WORTH IT because I'm so proud of her!!! I hope you all like it too as a way to relive Free Time Dates. I had a lot of fun with the Titles and descriptions.

I also put together the Stats and Affection Screens


So I coded both of them a bit differently from each other. The Personality Screen shows you a breakdown of your traits so far. Think of it like a pie graph! So in the preview picture, your choices indicate you are 33% Brave, 16% Charismatic, etc. I felt like this was a more natural way to portray personality rather than how many bravery points you've collected so far!

And then for Affection, it works in a more traditional way, where it counts it based on how many you've gotten out of the total amount you can get. This way, as the story progresses, how close you are to the person reflects how much your relationship as developed!

I've also added little descriptions underneath each that change depending on the percentage. So for example, if you have gotten 82% of the affection points for Kuna'a, the description of your relationship might change as well hehe

Other than that, I've mainly focused on getting the demo together. We released the beta demo earlier this month (? LOL). And the feedback has been so kind!!

A lot of this month was spent polishing so that the demo can be ready for early access and eventually public release. I updated sprites, made sure music crossfades with each other so that transitions between soundtracks feel smoother, I added/polished all of the screens I needed to (e.g., Memory Room, Full Credits, Cleaning Music Room, Adding Stats Screens), and I FINALLY as of yesterday added the Voiced Lines!!

One thing I added in the Extended Demo that I'm really happy with is the use of Extended Pronouns (courtesy of Angel Feniks). Below is a preview of how it works now!


Basically, you can choose multiple pronouns for yourself, including custom pronouns (e.g., xe/xem, fae/faer, etc.). On top of that, you can choose how often you'd like the pronouns to alternate (e.g., every line versus every scene) and what kind of terms you'd like to be used for you (e.g., neutral vs. masculine vs. feminine)!

Overall, the demo is getting closer and closer to release!!! Early Access will hopefully be ready by the end of this week or next, so if you all would like access to it, please feel free to subscribe to my Patreon for this upcoming month! Available to Wyvern tier ($5) and up.


I didn't have any time to really play any games this month because I was drowning in work LMFAOSLJIEF. I did play the Threads of Bay demo by @lavendeerstudios and it was GORGEOUS! Very cute game with lovable characters and charming visuals. Andrew, I will have your number

Every other section was really long, so I'm going to throw it here even though it's not market research. But Intertwine recently hit 600 ratings, which is crazy. Thank you for still enjoying that game even if it's not one that is my main focus anymore. I'm really happy people still like it :on the verge of tears:


Anyways, this has been a long devlog. Here's to continuing to Ball in March. Hope you all have a great rest of your month, and I'll talk to you soon! <3

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Comments

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(+1)

AAAH SCHOOL KEEPINg ME AWAY FROM ITCH 😭 im kinda late but im excited to hear you’re done with Etza’s first draft!!!! You should be proud of yourself :D and the sprites are ALL SO PRETTTY I can see how much effort was put into this! 🫢 i feel like im repeating the same things over every time i comment but im just glad I can be of a support to you hehe see you next month!!

ITS OKAY!!!! never apologize if u cant keep up with the updates, especially if you're busy with things like school!! i appreciate the times you pop in regardless ^^

and yes!!!! i'm really happy with all the updated sprites they look much more polished i think ^^ the original ones, i felt like i was so tired by the time i got to the side characters, so i'm glad they got the love they deserve now :') and no worries at all!! i'll always be grateful for the support thank you so much for popping in this month \o/

(+2)

Congrats on reaching so many milestones!! Can't wait to see my beloved Druk in action :)

(+1)

thank you so much! it's definitely a relief every time a milestone is hit haha <3 druk is equally excited to see you ^^

(+2)

AAAHh I'm so excited for this game hja;jdiahwoudiosndiwa

AAA YAY!!! cant wait for you to play!!! <3

(+3)

Looks gorgeous, I'm really proud of you guys, hope it goes well! Also, not sure if it was already mentioned but will this be on steam as well?

thank you so much! yes, it will be uploaded to steam as well ^^

(+2)

omg all of that looks so beautiful! I can't imagine the work it took to get all of it working and cohesive. Damn those pesky if statements!!

(+1)

thank youuu!!!! its been so much hair-pulling inducing madness LOL but i'm really happy with the final result of everything <3 ((those if statements always be messing me up aosijfe))

(+3)

I am looking foward for this incredible effort's result

(+1)

ahhh thank you! i'm excited that people are finally going to be able to play it soon after working on it relentlessly for the past couple of months LOL ^^