Devlog #46 | 2.25.25


Holy shit it's already March

Hello everyone! We are back in HERE. Our first proper devlog in a while uwu. These first couple of months have been a lot of catching up on work, getting back into the swing of things, and making progress on as much as we can for a strong start to the year \o/

But first...

Happy Valentine's Day to anyone who missed it!

Kuna'a has been somewhat of our poster child for Valentine's Day throughout the years, so I only thought it right to give them an updated art piece to celebrate this year. Now let's get into the devlog!

The writing portion of Alaris has become a bit like taking turns revolving a rotisserie chicken FLASDJ. I work on the draft, Wudgey and Elm work on developmental edits, Allie works on line edits, and so on.

This month was no different. While I wrapped up Kuna'a's route and started Aisa's route (the last route OUGHHH), Wudgey worked on Etza and a little bit of Kuna'a's route, and Allie worked on line edits for Druk's route. So in exciting news, we finished developmental edits for Etza's route and line edits for Druk's route!

As I mentioned before, having the routes reach different stages of editing means they are nearing different percentages of completion. With where everything's at right now, I'd say the script is looking like this:

  • Kayn's Route: 100%
  • Fenir's Route: 100%
  • Druk's Route: 100%
  • Etza's Route: 90%
  • Kuna'a's Route: 70%
  • Aisa's Route: 25%

So we are getting there!!! Slowly but surely!!!


On the art front, I've mostly been brushing up on my skills to be honest. I didn't want to jump right into CGs after being away from art for so long, so I used this past month to draw things like doodles and other small pieces of art. Thankfully, I've been happy with how it's been coming out!

While this isn't Alaris related, it is Crescence art related, and I'm thankful my art didn't completely deteriorate in the couple of months I was away lfmasldijfal

everyone needs an annoying hitman boyfriend

We also of course had this doodle courtesy of our local Druk tit truther anon as well as the Kuna'a Valentine post!

Druk tit truthers RISE!

Apart from me brushing up on my art skills, I've also been working with bestie Saffeine on character concept art! While I haven't gotten around to drawing these characters' sprites, from the concept art alone, I think you'll all really like their designs nyehe. I'm not always good at coming up with more intricate character designs, so Saf has been doing the lord's work helping me out with these side characters <3

In other news, Alaris was in the Storyteller's Fest on Steam! It's always exciting when this festival comes around since it's such a celebration in visual novels and other story-driven games ^^

YIPPEE!!!

Whenever the Festival has come around, I'm usually just a little behind in preparing whatever I wanted for it. Two years ago, it was the OG demo, and last year, it was the Enhanced Demo. This year, we finally got to submit and got accepted, so it was an exciting time for us! And because of it, we were able to reach over 9k wishlists, which was super cool \o/

I've seen people say that normally you want to aim for 7k wishlists when you release your full game. So I'm really happy with the reception and where Alaris is at as we prepare for a full release this year ^^

In other news, we also turned Crescence Studio into an official little local business!! WRAOW!!! This has been a while in the making, especially since I'm just one little guy and am completely new to all of this. But we were able to Lock In this month and get the paperwork approved and submitted. It's still a bit weird and confusing, but exciting all the same to be able to say Crescence Studio is an official little business!!


I haven't been able to do much market research. The main exception is Trail of Stars by Endysis

In general, I always recommend Endysis works. Their writing and mastery of mood are so inspiring ;_; While I wasn't able to create fanart for their recent game, I still wanted to mention it!!

I also collabed on a recent release with Yinny! If you haven't had the chance to check it out yet, I'm pretty proud of the art in it c:

Anyways, that's enough for this devlog! Not too many things I can show/share, but I think it was a really important month for getting back into the swing of things \o/ Until next month! Stay safe everyone <3

Files

Alaris-Enhanced-Demo-mac.zip 345 MB
May 30, 2024
Alaris-Enhanced-Demo-pc.zip 350 MB
May 30, 2024

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Comments

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Hello! I just stumbled across this Devlog and am now already invested in the game! Can´t wait to play it!!

Other than that, I just wanted to let you know that for me, I sadly cannot wishlist Alaris on Steam! This is due to me- being in Germany, and that requiring developers to fill out a "content rating". User "Gazzza" already mentioned this in the Alaris´ general comments two months ago, apparently, but I just wanted to mention it here too, since I´d like to support you and the game on steam as well.
I´ll save the game on here either way, I just wanted to let you know :)

PS: The art is SO soft aaaa!!! I love it!!

YAYYYY IM SO EXCITED!!

I AM SO HAPPY FOR YOU :D

(+1)

THANK U!!! happy to be making steady progress again!!!

:D