2024 Recap & 2025 GOALS


I'M BAAAAACCKKKKKK

Well, well, well.... Look who it IS!!!!!!!!!!!!!!!!!! Hello my friends.

It is I!!!

To say it's been a while since we've really talked would be an understatement. This bitch rly went fckn off the radar that second half of 2024. But I'm happy to say I am making my debut once again and I am back on the scene!!!

I hope the start of 2025 has been going well for you all <3 I'm happy and excited to say that after a grueling 2024 and relaxing holidays, I'm finally back and ready to get to WORK on Alaris! I thought a nice way to get back into things would be a big 'ol yappy post in true Crescence fashion so that you all know exactly where I, and Alaris, are at as we enter the new year :')

I'm excited to say that while I don't have a set date yet...

Alaris WILL be releasing this year even if it kills me.

Just as my big year goal in 2024 was to graduate and I used every ounce of inner strength to make that happen, finishing and releasing Alaris is my big goal this year. I've kept you all waiting long enough, and I'm confident that Alaris is at a point that we'll be able to do a release this year. Of course, if this changes, you all will be the first to know. But I'm very hopeful that we can make a 2025 release happen ^^

That being said, I think it might be nice to do a 2024 recap so we can see just how far the project has come, even if I was shoved off the face of the earth in the later months of 2024 \o/




Last year, we actually finished ALL the writing for every route except for Aisa's! Meaning we reached 300k words of writing for the game and only have 50k words left YEEAAAAAA. And all routes are written up except for one! This was a huge milestone for me since I still remember when I finished the first 50k for the game with Kayn's route all the way back in the beginning. And we're finally nearing the end.

I've always considered writing the hardest part of game development so to have finally reached a point where almost all of the writing is finished was a huge achievement for me last year.




We also made HUGE progress on the art front last year ^^ Not only did we finish all of the backgrounds for the full game, we also got a new GUI, updated sprites and CGs, and a new promo piece in anticipation for the release of the new demo.

We also made progress on CGs for the full game, which I will not be showing because spoilers and those are special nuggets Patreon and Kickstarter backers get access to hehe. But we made about 16 finished CGs last year, getting us to a total of 22 CGs and about halfway through our CG count!!



Last but definitely not least, we actually had a good amount of releases last year (considering I got fckn bodied in the second half of the year) ^^

a moment for Van

In 2024, believe it or not, I actually released the extended version of Intertwine! It featured new music, slightly more polished programming, and almost double the writing :') And with this release, we saw Intertwine get a lot more love throughout the year and actually reached 200k plays and 1k ratings (crazy numbers I never thought I'd see in all my days). So thank you all for continuing to love my fated child <3


a moment for my whore child

We also released the enhanced demo for Alaris last year, featuring a polished script (with some revised dates), partial voice acting, custom OST, new GUI, new BGs, updated sprites and CGs, and much more! This was an exciting milestone for me since it felt like we finally were approaching a release that reflected what the full game would feel like, and I couldn't have been happier with the release :') It meant so much to me that old and new players enjoyed it as much as they did and really gave me the motivation endorphins to keep chipping away towards full release

HE.

And then, perhaps the most exciting of all, Alaris entered its BETA ROUTE ERAAAAAA!!!! We kicked it off with Kayn in honor of hot girl summer, but made our way through half of the LIs with Kayn, Fenir, and Druk each getting their own moment to shine \o/ The reception to these routes was super motivating since players finally got to experience content I'd been working on and keeping to myself for almost a year, and I've been so happy seeing people fall in love with the LIs in in different ways :')

Usually I do a little recap with fanart I make of games I played throughout the year as well, but this year I wanted to do something different and dedicate this little section to YOU ALL!!

In 2024, the Alaris community was blessed with fanart, memes, character questions, and more :') For some reason, 2024 was the year a lot of you decided to really show your love for the game, and it's one of the biggest things that's maintained my sanity, and the reason I love working on the game. While I can't show all the fanart everyone made, I wanted to take a second to show some love



credit to: @/nanapop

I know I dropped the ball near the end of 2024, but I hope you all know how much seeing fanart and people engaging with Alaris means to me. Every time I see a new piece or a new character ask in the inbox, it genuinely makes my day. I hope this year I can be better at recognizing and fostering the love in the community for all of our LIs, and I can't wait for another year with you all!

credit to: lily of @/lavendeerstudios

Here's to a new year that is hopefully filled with more excitement for Alaris, progress, and an eventual release (eek!!!!). Thank you all for sticking with me for another year!

Files

Alaris-Enhanced-Demo-mac.zip 345 MB
May 30, 2024
Alaris-Enhanced-Demo-pc.zip 350 MB
May 30, 2024

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Comments

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woo woo!! congrats on the progress and excited for the year ahead! don't forget to take breaks though!! sending you good vibes!!