Devlog #33 | 07.26.23
Hi everyone!
It's only been a month (per usual) since the last devlog. But it feels like so long ago! Very weird that last devlog I hadn't even released Intertwine yet. But here we are, back with another one!
Before we get into things, I want to extend the biggest thank you to everyone who has played and supported intertwine!
if you havent played yet, here it is. this is me on my knees asking because i am quite proud of it and what our team accomplished in two months!
in the almost month it's been out, we stand at almost 15k total plays and 200+ reviews which is so crazy to me. i never would've expected that kind of reception for our little game and when i say it has been so motivating for alaris!!! u dont even know!!!
thank you again for all the kind words---i know you are all Sick of me talking about it but i don't know how else to express my gratitude <3 it means so much to me ;_;
I wanted to make sure I inserted an official section for it in the Devlog just to really thank you all for the support. But with that, I shall get into the updates!
But not before a quick belated happy birthday to Fenir!
Writing
I posted it earlier this week, but I HAVE!!! THE MOST EXCITING NEWS!!! At least for me.
I FINISHED DRUK'S FIRST DRAFT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
We all know how long this has been in the making. I've been talking about his route for what feels like an eternity. Evidently, it's Very Normal to experience burnout, struggles with motivation, creative ruts, etc. etc. at this point in development. The initial and final stages of development are easier because your motivation is up. In the beginning, it's like Wow!! This is Fun!! And towards the end, it's like Wow!!! I actually Fckn Made It!!!!
And so the middle part of development, aka the stage I just entered with Druk's route, is the slog.
Now that I've overcome that initial hurdle, while I'm not near the end of development, I do feel like I will have a better handle of progress on the following routes since I have a better set of expectations and tools on how to get through this stage (compared to when I initially started Druk's route, and I was like what are all these Feelings?? Why am I Struggling so much??).
That being said, WE ARE OVER HALFWAY DONE WITH THE SCRIPT! It currently stands at 200k words including the demo, and with how each of the routes have been shaping up, we have about 150k left to go. Wow!!!!! It is crazy to know I've written that much for Alaris, and this feels like such an exciting milestone to know that I'm over halfway there for the script!
We also have just about wrapped up Fenir's developmental edits, so that makes Kayn and Fenir's foundational versions of their routes done (all that would be left at this point is line tweaking and/or revisions based on beta feedback)!! Overall, this was a really exciting month for writing updates, and I'm so happy to feel back on track with Alaris development <3 I also finished my dissertation proposal in case anyone is keeping track of that HEEHOO
Art
Most of my attention for art was (un?)fortunately on Intertwine this month AGAIN. I really had anticipated being able to dive right into Alaris and irl work this month after Otojam ended. But the reception to Intertwine made it so I needed to dedicate some time to "marketing" artwork aka the artwork I like to make when reaching certain milestones of support (e.g., 1k downloads, etc.). Obviously these aren't necessary, but I like to show my thanks and appreciation in some way, and the artwork is what feels best conveys my gratitude.
Because we hit milestones relatively quickly, I ended up having to make those pieces faster than I anticipated prior to release. So I spent the first half of this month mostly on intertwine "promotional/apprecation" artwork. Near the tail end of this month though, I've prioritized Alaris artwork and have made progress on both the Kickstarter physical rewards and some CG sketches!
sneaky peeky of pretty mermay Aisa
Vui continues to hit it out of the park with the backgrounds. Most of them are spoilers at this point. But I do have one that isn't too bad of a spoiler! And because you all have been so supportive and patient with me, I show hehe
vui and his bg mastery: a preview of the dragon springs
The demo mentions dragon springs (I..... think......... LMAO), and here is a preview of what those dragon springs can look like. Wonder what the context will be in which we visit them, teehee! I'm in love with the way Vui brings the fantasy world of Alaris to life. I am so grateful for him ^^
Market Research
My wrist was feeling ~delicate~ this month due to Otojam crunch and then post-release pieces. So I don't have any actual art pieces to showcase this month for market research. I did play Otojam games and started Cupid Parasite (ryuki and allan my beloveds). But crescence's wrist needs to relax LOL. So no art pieces more than necessary for this month!
I will send some love to my besties over at Ravenstar Games though! If you haven't heard, they have a game currently in development called Lost in Limbo. It looks sick as hell, and the team is unbelievable talented and hardworking. This month to celebrate Barbie, they were able to sneak this promotional piece in, even while working on their Master's ((Do you see...... a familiar group of people..... heh))
Alaris x Lost in Limbo x Barbie the collaboration of the century
That's all from me for now. Thank you again for all the support and love on Intertwine! I've truly cherished all the fanwork, reviews, kind messages, etc.
That being said, while it was a bit of a struggle getting back returning to the Alaris world initially (I was literally like what.... was the plot of this again... LMAOsazodujf), it's been so rewarding to return to my OG gang. The intertwine release and return to Alaris work has also been strangely sentimental since it's reminded me how far I've come in the two years I've been in this dev Thang. As always thank you for your continued support (and for supporting Alaris since it's inception when I was a Wee Dev), and I look forward to bringing you more updates in the future <3
See you all next month, and stay safe!
Get Alaris
Alaris
Not all mysteries can be explained by the logic of man
Status | In development |
Author | Crescence Studio |
Genre | Visual Novel, Adventure, Interactive Fiction |
Tags | Amare, Anime, Fantasy, LGBT, Narrative, Otome, Romance, Story Rich |
Languages | English |
More posts
- Devlog #44 | 8.29.2484 days ago
- Druk's Beta Route Out Now!!87 days ago
- Devlog #43 | 7.30.24Jul 30, 2024
- Fenir's Beta Route Out Now!!!Jul 17, 2024
- Devlog #42 | 6.25.24Jun 25, 2024
- Kayn's Beta Route Out Now!!!Jun 04, 2024
- Devlog #41 | 5.28.24May 28, 2024
- Alaris Enhanced Demo Out NOW!!Apr 12, 2024
- Alaris Enhanced Demo Release DateMar 28, 2024
- Devlog #39 | 3.27.24Mar 27, 2024
Comments
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hello. you are an inspiration to me, thank you. i see the persistency and go starry eyed.
ahhh thank you for the kind words omg ;_; !!!! it feels good to be hard at work on alaris again ^^
<3!!!!
omg the background so pretty aaaa ヽ(*。>Д<)o゜
looking forward for next!
remember to take some rest and stay hydrated!
yes!!!! vui is so good at the backgrounds---he is truly a master ;_; thank you for following along and can't wait to show you more updates! and def taking care of myself now that otome jam is over teehee ^^ thank you <3
AHHH thank you!!!!!! welcome back LOL <3 i am very happy to have finally met this milestone. it felt like i was stuck in that phase forever. very excited to feel like i'm moving to another stage of develolpment! thank you so much for the support ahh, can't wait to show more ^^