Devlog #39 | 3.27.24
Happy March!!
This devlog is going to be a bit shorter, but...... it's for Exciting Reasons that I will share later in the post. heh.....heh.....HEH.....
Let's jump in ^^
This month, writing was mostly dedicated to Etza's route! We have officially entered the Developmental Editing part of Etza's route, which is super exciting!!!
There were parts of Etza's route I wasn't completely satisfied with, so I spent a lot of this month tinkering, adding, fleshing out, editing, etc. for their route. I'm happier with it now compared to where it was when we entered this month, and especially with Wudgey's help, I'm excited for Etza to get the love they deserve!
I had a small, optional goal for myself to start Kuna'a's route, but honestly, I felt like between work with the Enhanced Demo, Etza's edits, and just generally feeling a bit tired after being Super Productive in January and February, I decided to give myself a break. That being said, I'm relatively confident I'll be getting started with Kuna'a's route next month, and I'm excited to dive into their route (and the Fae routes in general, teehee!).
Vui is on the very last of the BGs I need from him..... So I am in mourning.......
Kidding but not kidding. Vui has done an amazing job of putting the backgrounds for Alaris together! They're absolutely stunning, and by the time we get to the next devlog, he will have finished ALL of the BGs for Alaris! It's been about a year and a half in the making, which is kinda crazy to think we have been together for this long (and working on the full game for this long), but it's definitely A Moment.
In celebration of him reaching this milestone, I wanted to highlight some of the BGs he's made for the game! The theme is early morning; some of these BGs are in the demo, and some are in the full game hehe. You'll have to guess the context of the mysterious full game BGs :')
I also thought it's been a while since I showcased a CG here. While I don't play on showcasing many of the full game CGs on public devlogs (I do show them on my Patreon!), I wanted to show a little snippet of this specific CG.
Why, you ask? Well, for the OGs, you might remember I showed a sketch of the CG during the Alaris Kickstarter---whenever the hell THAT THING happened.
I finished rendering it now that I got the BG for it, so I wanted to show a peek of that sketch that I showed oh-so-many-years ago.
Generally for art progress, I've been working on CGs as well as some promotional materials, which I'll be getting to in the next section \o/
Now for the Exciting News!!!!
I have two bits of exciting news. The first is...
I STARTED CODING KAYN'S ROUTE!!!! The first act is already "done" and ready for beta access. And I'm hoping to finish the other two acts within the next couple of weeks. It is crazy to finally be able to code some of the full game routes. Even if they're not at the "final version" or early access stage, it is Extremely Rewarding to finally experience the scripts I've been writing in the game!!! With the CGs.... Extended Screens..... Just seeing the script with visual assets and not just a Google Doc is SOOOOO FSEIKLFJSEILE
The second piece of Exciting News is that I have a release date for the Enhanced Demo. YEEEEAAAAAA. It's finally happening!!! Please stay tuned over the next couple of days...... An Exciting Announcement is on its way...................................
I didn't do much market research this month. If I'm being honest, I actually struggled a little bit this month with like...... burnout and workaholism guilt. I wanted to take a break after getting the demo ready for public release, but I just couldn't bring myself to fully rest. It felt like there was so much to do (not just with Alaris, but also with real world/work obligations) and all these looming deadlines was starting to get to me.
I'm hoping next month because I'll actually be Releasing the demo (oops, sneak peek of general release date teehee!), I'll be able to feel like I can take a break. But it also sucks a bit that I feel like I have to Earn It. I think with Alaris being a Kickstarter project, I want to get the game in your hands as soon as possible, but of course it's not to anyone's benefit if I burn myself out in the process and end up with either a worser project or taking even longer to finish it.
Anyways, hope you all have a great rest of your month, and I'll talk to you Very Soon with an Exciting Announcement! <3
Get Alaris
Alaris
Not all mysteries can be explained by the logic of man
Status | In development |
Author | Crescence Studio |
Genre | Visual Novel, Adventure, Interactive Fiction |
Tags | Amare, Anime, Fantasy, LGBT, Narrative, Otome, Romance, Story Rich |
Languages | English |
More posts
- Devlog #44 | 8.29.2483 days ago
- Druk's Beta Route Out Now!!87 days ago
- Devlog #43 | 7.30.24Jul 30, 2024
- Fenir's Beta Route Out Now!!!Jul 17, 2024
- Devlog #42 | 6.25.24Jun 25, 2024
- Kayn's Beta Route Out Now!!!Jun 04, 2024
- Devlog #41 | 5.28.24May 28, 2024
- Alaris Enhanced Demo Out NOW!!Apr 12, 2024
- Alaris Enhanced Demo Release DateMar 28, 2024
Comments
Log in with itch.io to leave a comment.
make sure to take care of yourself <3
definitely going to make a more active effort this weekend!!!! i've talked to my Anxiety with a couple friends now and i'm feeling a bit less pressured so hopefully that helps me actually relax this weekend and start getting back to a better mindset <3 tysm, it rlly helps when players also let me know its okay to take a break :')