Devlog #30 | 4.27.23
Hi everyone!
We are back with a monthly update! If you all remember, last month I was feeling a bit burnt out, and I'm super happy to say I'm feeling a lot more like myself this month <3 Thank you to everyone who sent me a lil message/comment, I always appreciate them sm. I won't bore you with my gushing, but I am forever grateful for you all! With that, I'll get into the updates ^^
But first, it was someone's birthday this month! happy bday, hoe.
Writing
I have some exciting news! Kayn's route has officially entered the line editing phase, which is the FINAL stage of editing \o/ This will be the first route completed for Alaris, wow!!! Fenir's route is still going through developmental editing, but the changes are already super cute and he is giving ultimate grumpy baby energy, which we love to see.
I'm still chipping away at Druk's route. Honestly, I'm Very Sad I haven't made as much progress with him as I would've liked, but a lot of my time was dedicated to the enhanced demo this month, and between revamping the demo script, coding, voice acting, and edits for Kayn/Fenir's full routes, I just didn't have the time. I'm hoping this month, I'll finally Actually be able to get his first draft done <3
Art
We officially finished all Demo Backgrounds this month (wow!!). Having started revamping the demo BGs all the way back in, like, November, it's crazy that this first milestone has been reached! Now, it's only full game BGs left. I received the new Dusk Court BG recently, and she's stunning, so I'm excited for the more "core plot" BGs to start coming out :')
In honor of the enhanced demo coming out, I updated the sprite art for the LIs! I'll be getting to the side characters this next month, but I'm really happy with the new art. The differences maybe kinda small for some of them, but I think they look a lot cleaner, and I think the auras especially are pretty <;3 we also whoreified kuna'a
The full GUI was also finished this month. I just have to code them in, but it looks SO delicate and pretty and sharp. I'm so thankful to Alice for doing the most outstanding job with them---she is so talented!!
Additional Notes
I complained about it 29348 times, but I Finished the Voice Acting Coding this month uwu. That is probably the biggest accomplishment considering how much work it was reviewing all the lines, cutting them, and coding them into the game. I'm terrified for the full routes.
I selected the playtesters for the game so far. Thank you to everyone who applied! I wasn't able to reach out to everyone who applied, and I didn't want to have so so many playtesters, since filtering through everyone's feedback would be overwhelming. But there may come a time when I need more playtesters in the future, so please feel free to keep my little game in mind <3
It's been a bit since I mentioned my Patreon, mostly because I feel bad asking people for money and promoting a platform where people have to pay for content LOL. But it is there, and I do post to it! The reason I bring it up in this devlog is because the highest tier ($10) gets access to playtesting and the second tier ($5) gets early access to finished builds. With the enhanced demo slowly getting finished, I will be doing playtesting for the new beta build this upcoming month in May. SO if you want playtesting/early access to the enhanced demo, please feel free to check out my Patreon* ^^
*Note: If you’re interested in becoming a patron for the early testing/ playtesting, don't become a patron until May starts otherwise you will get charged for both this month and May ((unless you want to give me money for both months in which case u have my eternal love uwu))
Market Research
Lastly, I did a tiny bit of market research this month! I played Bustafellows after my dear friend Seyl (check out her and her team's game Lost in Limbo!!) recommended it to me.
Shu: why is his glove so slutty
And of course the game everyone has been talking about, I played the demo for Touchstarved.
Ais: my favorite, and it's not even close
Looking at these two, and I think I have a thing for smokers lmao. Anyways, I think that's enough from me, so that is all for this month's update! Stay safe, and see you all next month <3
Get Alaris
Alaris
Not all mysteries can be explained by the logic of man
Status | In development |
Author | Crescence Studio |
Genre | Visual Novel, Adventure, Interactive Fiction |
Tags | Amare, Anime, Fantasy, LGBT, Narrative, Otome, Romance, Story Rich |
Languages | English |
More posts
- Devlog #44 | 8.29.2467 days ago
- Druk's Beta Route Out Now!!70 days ago
- Devlog #43 | 7.30.2497 days ago
- Fenir's Beta Route Out Now!!!Jul 17, 2024
- Devlog #42 | 6.25.24Jun 25, 2024
- Kayn's Beta Route Out Now!!!Jun 04, 2024
- Devlog #41 | 5.28.24May 28, 2024
- Alaris Enhanced Demo Out NOW!!Apr 12, 2024
- Alaris Enhanced Demo Release DateMar 28, 2024
- Devlog #39 | 3.27.24Mar 27, 2024
Comments
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Take as much time as you need!!! I came here from Steam (I got it first on itch.io but I accidentally deleted the file or couldn’t access it because I got a virus from some shady website, don’t remember which one qjdhahhs) and I just wanted to say that the game so far is AMAZING!!! It’s one of my top fives (tied with Touchstarved) and I can’t wait to see what you and your team continue to put out. Also, I love the new leafier (is that the word???) cape!!! It looks so good, and I can’t forget Kuna’a of course- the shirt spilling over the belt and the loose straps are EVERYTHING. In your words- happy birthday, hoe!!!
OMG??? this is INCREDIBLY high praise. thank you so much!!!! the team behind touch starved is so talented—i’m honored to even be mentioned near them much less to share a spot with them <3333
so glad you are enjoying the new designs. i’m really happy w them too!!! hope your computer is safe and clean now, thank you so much for the kind words and support ^^