Devlog #29 | 03.27.23


Hi everyone!

April is almost here, which terrifies me since the year is going by so fast. Before I get into game updates, I wanted to share a bit of a (somewhat) personal one.

This month, progress on Alaris was overall a bit slow---or at least, slower than usual. I noticed this month I was struggling a lot with working on basically anything, whether it was for school, work, Alaris, or just taking care of myself. And I realized basically a year late that I was feeling extremely burnt out.

For those who have been following Alaris for a long time, you may know that early 2022, I was struggling with a lot of personal circumstances. I had taken a week off back then to "take time for myself," but in actuality, I had continued working on Alaris and other things because sometimes when I have too much time on my hands, it's worse for my mental health. This was a recurring theme for basically all of 2022. Even during the holiday breaks (e.g., summer, November, December, etc.), I continued working on Alaris, partly because I love the project, partly because it helps me cope with irl things.

This past month, I think the break that I've desperately needed since the start of 2022 made itself Very Apparent and made progress slow on my end. I'm very sorry if the update this month is disappointing because of that! I tried to take a break this past week and am feeling a bit better now, so hopefully, things start to get back on track this upcoming month <3 With that, I'll get into actual updates!

Writing

I'm not going to lie to you all; writing was Slow this month LOL. Basically, the entire writing team got taken out by some sickness or another. I would say for 2-3 weeks of the month, there was no progress on editing or writing at all since everyone was sick at the same time <\3 We are starting to pick things back up, but please send your best wishes to the writing team since they were Going Through It this month!! Also, if you got sick this month and got whatever has been going around globally, I hope you are feeling better as well <333

I did update a good amount of the demo script---just rewriting things since my writing style has changed a little. Small things, but hopefully enjoyable changes nonetheless!

Art

As always, we have continued to make progress on BG art. This month, Vui finished the River BG and the Forest BG, both of which appear in Chapter 2 of the demo. We actually only have one more BG to finish, which is the Flower Field, and all the BGs for the demo will be complete (ahh!!!). It's been about 5 (?) months in the making to revamp all the BGs for the demo, but we are finally reaching the finish line, and everything is slowly getting ready for a revamped demo release ^^

I also have a preview of the GUI for you all! There will be some small changes, like colors, before the final version. But a little crumb to feed you all since I didn't make much progress this month

I also mentioned in the last devlog how I might update the personality icons for Alaris, which were completed this month by the same item artist who did the affection point icons!

The overall vision for this was little potions to build on the "magical" setting of Alaris. I think they're much easier to differentiate and so cute <3

My focus was more on demo art assets for this month, so I finished up the individual CGs for each of the LI's introductions.


I also started updating the sprites a bit---mostly small touches so the art looks a bit more cohesive since my style has changed a bit since the demo first came out. Aisa and Kuna'a are receiving outfit changes so that their clothing stands out from Central gang and looks more cohesive with the aesthetic that will be used for Fae.

Additional Notes

Something else I got to work on this month was finally reviewing the demo voiced lines in full. I hope you all are EXCITED to listen to them in the updated demo! A lot of the lines had me giggling (heehee!). I can't wait to see everything together once it's coded into the game ^^

I also opened applications for playtesters. They close at the end of this month, aka in a couple of days. So if you are interested, please don't forget to submit an application! Thank you already to everyone who has submitted something. The response was more than I expected, so as always, I appreciate the support you all provide wah <3

Market Research

Lastly, I actually got to do some "market research" this month (yay!). I finished up Piofiore finally.

Touchstarved also came out. I unfortunately haven't been able to play the demo yet since I was traveling when it was released, but I already know I'll love it and I drew Kuras even though I haven't even played the game yet LMAO

Anyways, I think that's enough from me, so that is all for this month's update! Stay safe, and see you all next month <3

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Comments

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(+1)

glad ur break has done u good ! it's very good to break out of the cycle u were in and i hope it only goes up from here for ur happiness :)

sending my love to writing team QwQ being sick is definitely not fun,, hoping recovery comes very very fast to u allllll

THE PERSONALITY ICON ARTS ??? PURRRR they hold so much but not being overwhelming it's such a lovely taste .... devlog serves as per usual !!

(+1)

thank you so much bee!!! i agree. i’ve felt so much better these past couple of days after making some changes and not forcing myself as much <3 

i will pass the message on—we’re all very grateful for your support and well wishes ^^ i think we’re all feeling much better now! 

and YAAAAAA maguna (the artist) did such a good job with them i was SO happy. she’s very talented!!! I LIVE TO SERVE <3 ! 

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hi!!! thank you so much <33 everyone is on the mend now as far as i know—thank you so much ^^

and yes all the artists have done an amazing job with everything. i’m so grateful to be working with them :’) i am very much looking forward to releasing the updated demo! 

and thank you so much :’))))) i am definitely taking better care of myself and in a better place. thank YOU for the support and understanding!!!! <3333