Devlog #25 | 11.28.22


Hi everyone!

How have you all been? We are slowly approaching holiday season, so hope the end of the year has been bringing some moments of rest and connection with loved ones <3 We are back with another devlog, so let’s get into it! 

Writing

Writing has been where the bulk of my time has been spent this past month. I’ve been working closely with Wudgey, our developmental editor, to flesh out routes, endings, and information cohesion between everything. We’ve officially finished the route summaries for each character, and I’m quite happy with how the lore, endings, and character development has turned out! I think the magic, backstories, and characters have really come to life after talking with them, so I’m eternally grateful <3

Aside from that, my big, big focus has been Kayn’s route. I’ve begun writing the actual script for their route based on our outline and am currently sitting at ~25k words. At first, I was beating myself up a lot with the progress --- I felt like I wasn’t moving fast enough. But now that I’m actually seeing that number and realizing that’s from one month’s work, I’m pretty proud with myself, haha! This is just a rough draft, and it doesn’t include fleshed out choices, the fun characterization scenes where we get to just have fun with the LIs, etc., but I’ve written up most of the basic plot (I’d estimate about 80%). I anticipate this first draft without fleshed out choices and extra characterization scenes will end at around 30k-35k words, so almost there!!!

Art

Last time, I showed you all one of the BGs Vui had finished. And honestly, most of the art development process has been on Vui’s side since I haven’t been spending as much time on Alaris art (((you will see why below LOL))). Above is the most recent background I got back from them, and I’m honestly blown away by how it looks. I find it so unbelievably stunning and can’t believe it’s going to be featured in the game. Hope you all like it as much as I do and are just as excited for future BGs Vui cooks up! 

I have been working on some CGs, but I’ll be keeping those a secret for now hehe ^^

Additional Features

Finally, the sound and music! I’ve already started receiving some of the voiced lines back from the VAs for the demo portion. I haven’t gotten a chance to review them yet since I’ve been preoccupied, and they’re not ~as~ time sensitive. But I’m hoping to start reviewing the lines next month and hope to have a better idea of how the characters are sounding! Regardless, I’m very excited to give them a listen <3

I’ve also been working with Peter for song composition for the soundtrack. We have three songs complete, specifically the main theme song, romantic/tender track, and the tense track. I’ll be previewing them in the near future, so be on the lookout!! 

"Market Research” 

I’m going to have to start unironically having a spot for fanart highlights, haha! Lately, I’ve been trying to improve my rendering and other aspects of my art that I don’t have as much comfort with. Because I don’t want to only draw Alaris all the time, I use other works as a way to practice my art, so that when I work on CGs and sprites, I’ll be able to use those new techniques to hopefully deliver a better visual product for you all! 

I was quite proud with how all of these came out. This month, I took a dive into Mystic Messenger and Blooming Panic, two games I’ve heard so much about but have never gotten the chance to play. I felt so inspired with both of them since I have little exposure to chat-based games and fell in love with the GUI (the discord layout of Blooming Panic is especially creative!!), characterization, and voice dynamics between the cast. 

While playing games doesn’t seem directly related to game development, it helps me see what’s out there and improve on things to bring to Alaris. I’ve already gotten a lot of ideas floating around that I hope to implement, so I hope you all look forward to it! Until next month, and I wish you all an early safe, warm, and happy holidays!!! <3

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