Devlog #15 | 03.10.22
Hi everyone!!
I’m back with another update for you all <3 I have lots of exciting news this time around as well as general ramblings - the usual. So let’s just get straight into it :’)
Announcement
I’ll start with the most exciting news and insert my usual clickbait image here. In honor of entering the final stage of development for our demo (wow), we will be creating a trailer that will be used for promotional material for when the demo is released and other stuff! This trailer will feature VA for all of the LIs!!! The casting call document is complete, sneak peek here, and will open TOMORROW (omfg)
This is... honestly crazy to me and was only possible because of the donations people have made to the game, so thank you all so much for the support <3 I can’t confirm right now if the game itself will have VA since that’s expensive, and I definitely don’t have the money for that right now. But the fact I can even do a casting call for a trailer is really exciting and I’ve been blown away by the reception around it. If you’re a VA and you’re interested, definitely keep your eye out :)
And if you’d like to support the VA’s, please consider supporting to our Ko-Fi! All funds donated right now will go towards the VAs and can help in either having more lines voiced (maybe partial VA for the demo) or increasing the rates! If VA is something you’re interested in for the game or you just want to support, definitely consider it, though there’s obviously never any pressure <3
Demo Updates
I mentioned last devlog how the next chapter will actually be the last update for the demo. I know last week was my break week, but... I did work on the game lol. Like, a lot. Basically all of the writing for the demo has been complete. Not necessarily as a final draft, but I’ve gotten the base script down for the final chapter and all of the Free Time dates completed. And it was about 30,000 words of content. So there’s that (so much for a break week amirite).
Outside of writing I started working on CGs. For now, since I’m trying to ease back into things after my break week, I’ve returned to old CGs and played around with touching them up. I started with Fenir, and you can see a before and after below. It basically turned into a full render LOL. I think it looks a lot more polished so I’m excited to see how everything will start coming together, including old assets.
This next week, I will probably start working on new CGs, sprites, and other art assets needed for the full demo! The casting call will also officially open, so having to manage that will also be on my plate between now and next devlog!
Developer Ramblings
This is a bit of a new addition, but I’ve had a lot on my mind what with the final stage of the demo and all this other stuff, so this is just a bit of a brain dump for me and anyone interested enough to keep reading :’)
Lately (maybe because I was on break last week and had too much time on my hands), I’ve been getting in my head a lot about the idea of this “final release” for the demo. I think with every chapter release, I had a safety net in my mind of “Oh, if anything’s not quite as perfectly aligned with what I had imagined, it’s okay, I can go back and fix it later.” But now, because this next release will be the actual demo release, I think my perfectionism tendencies have been triggered a bit and have hyperfocused on every little thing I’m not happy with.
At the end of the day, Alaris has always been a passion project for me, a side project, a hobby. And now with the demo, and even the trailer, which I had thought of as just a fun thing to do, the release and the game have felt a lot more “real” if that makes sense? Like there’s actually people wanting and expecting an actual game out of this, and it’s not just this little project I play around with and work on and just release into the void of the internet.
I’ve definitely noticed my imposter syndrome acting up big time, and I think I’ve gotten a lot more nervous about development this point forward. While I appreciate recognition and support for the game, I think I’m definitely scared of having to deal with the idea of being a “real developer” with a “real game” instead of just a PhD student who does game development on the side. Mostly because people on the internet can be quite... brutal. Even so, I’m trying to just stay positive and appreciative of everything and just take things step by step, which I think is all you can really do at the end of the day!
Anyways, thank you so much for all the support everyone and the kind words as always. I appreciate and cherish each one. Until next time!
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Alaris
Not all mysteries can be explained by the logic of man
Status | In development |
Author | Crescence Studio |
Genre | Visual Novel, Adventure, Interactive Fiction |
Tags | Amare, Anime, Fantasy, LGBT, Narrative, Otome, Romance, Story Rich |
Languages | English |
More posts
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- Devlog #43 | 7.30.24Jul 30, 2024
- Fenir's Beta Route Out Now!!!Jul 17, 2024
- Devlog #42 | 6.25.24Jun 25, 2024
- Kayn's Beta Route Out Now!!!Jun 04, 2024
- Devlog #41 | 5.28.24May 28, 2024
- Alaris Enhanced Demo Out NOW!!Apr 12, 2024
- Alaris Enhanced Demo Release DateMar 28, 2024
- Devlog #39 | 3.27.24Mar 27, 2024
Comments
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I won't try to speak for anyone else, but I look forward to continuing to play Alaris because I enjoy what you've already shared. It sounds as though you are taking on a lot as your "hobby" project :) evolves. Thank you for sharing Alaris. And remember, even VN titles with large studios (and books by well-known authors for that matter) have "mistakes" like typos and UI challenges, and difficulties with pacing. I'm here primarily for the characters, and secondarily for the story, not perfection. Plus, you can always go back and patch something if you decide something truly isn't working the way you want it to. I think the important thing is how it comes together as a whole, it's OK if a finer detail here or there is a bit "off". I write this as a fellow perfectionist who is also attempting their own VN and LOVES playing all types, particularly amare. We need more amare. Thank you for your hard work and sharing a personal project!
Hi! Thank you so much for this honestly. I can get in my head a lot about the quality of what I’ve put out, but comments and messages like these are always such a good reminder that I’m basically only human and as long as I do my best and am happy with with the end product that’s all that matters <3 And of course it’s always heart warming when other people enjoy what I’ve made, so thank you for letting me know you’ve enjoyed it :))
Also for some reason the quotes around hobby are so funny to me haha! It’s very accurate to how I feel about Alaris
You're welcome :). Well, "hobby" passion projects can just kind of catch you by surprise and swallow you whole, right? XD. I feel like VNs are born from such a personal place, and that's one of the primary reasons I love them. I think it's a lot to take on, particularly for an Indie developer/team. I mean, I'm an RPG fan too, but ultimately one of my least favorite aspects of RPGs is when the story is diluted by all the other action and such going on in the world. With VNs, the story, characters, and relationships are right there, 24/7. I'm truly looking forward to the next update and spending more time with your wonderful cast (especially Kayn and Fenir...and well, I enjoy all of them, really XD). All the best <3 <3 <3.