Monthly Devlog: September 2025


IF YOU HAVEN'T HEARD... EARLY ACCESS IS OUTTTTT

Thank you for everyone who has supported the game already! The reception to Early Access has already been so rewarding to see, and I can't wait to get the game fully released to you all <3

We actually already hit the "10 reviews" milestone that is so important on Steam, so thank you to everyone who has already left a review! And if any of you have the game on Steam and liked it, please consider leaving a review on Steam so that more people can see the game and buy it ^^

ALSO for those of you who have played the demo or any version of the game on Itch, please consider leaving a rating/comment on the new Itch page! I've relocated the game and demo to a new Itch page (I bonked the earlier one because I was a noob when I made it and made an oopsie heh). So the new game page doesn't have a lot of reviews/ratings, and we lost the 450+ ratings from the old game page <\3 Even if you haven't played the Early Access game, please consider leaving a review since I am definitely In Mourning over losing 3 years worth of reviews/ratings on the Itch game page ;A;


Now... we can get into the devlog, but I'll admit it's pretty short because of the EA Release!

This month, we finally are close to The End of Kuna'a's developmental edits, meaning his route will almost be ready for beta testing! Honestly, developmental edits are waiting on me now LFJALSDJF because I've been busy and Wudgey has been A Trooper.

So as soon as I get to those developmental edits, Kuna'a's route will be That Much Closer to being ready to play!

I've also been hacking away Slowly at Aisa's route. I'll admit, scripting has been a bit slow for me. It's been a while since I've full-on scripted, so I'm rusty and especially with Aisa's route, it's been hard to keep track of which lore to drop and where. I ended up rewriting almost their entire outline because of how much the game's story has changed over the past five years.

But hopefully, now that Early Access is out of the way, I can dedicate some more time to getting back into my scripting routine and make some decent headway on Aisa's route this next month! I'd like to Definitely have their route finished scripting by like.. November ideally but end of the year if necessary. So we'll see how close I am to that goal next devlog!


I'm trying to think if I did any art this month, and I think I literally just made my EA Thirst Trap post OFSJDOIFJ

I have some art pieces I'd like to draw on the backburner---to thank everyone for the EA reception. But unfortunately, I've been Super Tired this past week or so after release and have been a bit slow on the Optional Tasks.

We do have some Exciting commissioned pieces in the making thanks to everyone's continued support on Patreon. While I can't show sneak peeks now, you all should be excited for the day you will eventually get to see them

This month, we made Alaris controller friendly thanks to goated Feniks (again). I will have to eventually put a controller map into the game so that people know what the controls are LOL, but that will be a task for another day when I'm more sane.

We will also be doing another round of VA recording this upcoming month to put more voice lines into the game! People have already been loving the voiced lines, which means sm to me since I am very proud of our talented VA cast and love seeing people send them love!

In total, we will probably do about three recording sessions for VA, so by Full Release, I think a good amount of Alaris will be voice acted actually, which is really exciting! Again, none of this would be possible without you all and your support, so just know that every time you choose to support the game, every little bit goes right back into making it better for you <3

Other than that, I mentioned it earlier, but we do have a Discord server for the game now! So if you'd like to join, even if you haven't played EA and just want to thirst together over the LIs, share your theories, see other people's fanart of the game, etc., our comfy community is open to the public!

Another devlog without market research... It's been trying and busy times in Crescence world. But I hope to One Day get back on my VN bullshit and make fanart!!!

I will make ONE RECOMMENDATION THO!!!

ANDREW MY BELOVED!!! Game by Lavendeer Studios

If you haven't played yet, Threads of You: Beyond the Bay came out with a recent demo update. While I haven't gotten the chance to play the updated demo, even the old one was saur cutie and I'm just WAITING for the moment I have the time to sit down and play!!!

Definitely check out the demo if you haven't already, and actually... you might just see a cameo from two familiar characters :3c

Anyway, that's it for this devlog! Not too much to talk about but an exciting month nonetheless.

Stay safe, and for those who have/will have Early Access, enjoy enjoy enjoy!!!!

And also....

If you haven't given the game a rating on Itch or Steam....... please consider helping a crescence out....

Files

Alaris-EA-pc.zip 443 MB
9 days ago
Alaris-EA-mac.zip 438 MB
9 days ago
Alaris-Demo-pc.zip 320 MB
19 days ago
Alaris-Demo-mac.zip 314 MB
19 days ago

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